Posted by: kshayes513 | January 6, 2009

Adventures in Research

Surfing through LinkedIn groups related to writing led me to the blog of British game developer Steve Ince. Here’s his post on the process, and the pleasure, of researching for a game world. It’s a couple of years old, but no less relevant for that. It begins,

Researching the Unexpected

“The key to establishing authentic detail is plenty of research – geography, terminology, clothing, equipment or historical facts, for instance. The level of authenticity can determine how deeply players will immerse themselves into the world that’s been created. [Karen’s note: substitute “readers” for “players” and this applies just as much to writing stories]

“In the early stages of Revolution Software’s game, Broken Sword – The Sleeping Dragon, I was looking for some historical hook that would give a good starting point to build the story around…. ”

Read the rest on Steve’s blog to see how finding what he needed led him to a revelation of medieval land design on the tower of York Minster.

Sometimes I wonder if we worldbuild just to have an excuse for the research!

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Responses

  1. Thanks for the link to my piece, I really appreciate it.


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